BRINK (2019)

A prototype for an immersive sound/touch experience centred on human/non-human migration to be presented later in 2020.

[Exhibition rescheduled for Spring 2022 due to Covid-19 restrictions]

It features a new type of spatial sound system developed with Antoine Hacheme where sounds are staged in a virtual model of a real space and become audible to a person in the real space through headphones that track their realtime position. These sounds exist in dialogue with tactile stimuli that construct an environment for the participant’s body to interact with.

We want to challenge the static role of a listener in a sound experience. Instead of sound coming to them, here they must move their body through a specially-designed environment to encounter a composition of sound and touch distributed throughout it. In doing so, the participant’s body becomes an active controller/conductor in the experience, deciding the speed and direction in which the composition is manifest.

We are working with artist Maria Oshodi to design an experience that is equal in quality for sighted and blind/visually-impaired alike.

This 2019 R&D was supported by Lighthouse in Brighton through Creative Europe’s Re-Imagine Europe programme, as well as a grant from Arts Council England.

Collaboration with Alberto Ruiz Soler.